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-
- INTRODUCTION:
-
- Thank you for your interest in 3D-CRIBBAGE. The program is called 3D-
- CRIBBAGE because of its graphical display, and the working cribbage board,
- which actually moves the pegs for you! This modern day adaptation of the
- 16th century English card game, will allow the user to select the skill
- level, speed of play, screen color, peg colors, and if user or computer
- will score hands.
-
- If you obtained 3D-CRIBBAGE from a shareware disk vendor, a BBS, a
- friend or colleague, or another similar source, you have an unregistered
- (evaluation) copy. If you enjoy playing cribbage and find that you are using
- it for more than 30 days, you must make a registration payment of $25. Upon
- receipt, I will send you a permanent copy, which can personalized with your
- name. In addition, you will receive a certificate entitling you to 1/2 off
- the "JCSM Shareware Collection"(tm).
-
-
- HARDWARE REQUIREMENTS:
-
- 3D-CRIBBAGE requires an IBM PC or compatible, with a VGA adapter and
- monitor. You will also need a hard disk or a high density floppy drive to
- install 3D-CRIBBAGE on. A 286 or higher is recommended.
-
-
- INSTALLATION:
-
- 3D-CRIBBAGE can be installed using the INSTALL.EXE program. After
- viewing the opening screen, the program will ask you which drive you are
- installing 3D-CRIBBAGE from. Enter the name of the drive, usually A:. The
- program will then ask you which drive you want to install 3D-CRIBBAGE on,
- the default is C:\CRIBBAGE. The program will then copy the necessary files
- for the program to operate.
-
-
- PROGRAM OPERATION:
-
- To start to play a game, you must first log to the cribbage subdirectory,
- do this by typing CD\CRIBBAGE [return]. Start the program by typing CRIBBAGE
- [return]. The program will begin by displaying an opening message. After
- reading the message, hit any key to enter the game menu. There are three
- choices from the main menu, select one by using the function keys.
-
- They are:
-
- * F1 - How to Play
- * F2 - Configure Game.
- * F3 - Play Cribbage
- * F4 - Exit to DOS
-
- The cribbage game begins by offering the deck to cut for deal. The card
- edges will flash sequentially. To select a card press any key, stopping the
- flashing card edges, and the card you selected will be displayed. The
- computer will then display its selection. The low card deals. In the event
- of a tie, the cards will be cut again.
-
- The cards are automatically shuffled and six cards are dealt to the
- player and the computer. The players six cards are displayed. The player
- must select two cards for the crib. This is done using the cursor (arrow)
- keys to move the yellow indicator arrow above the cards. Hit [return] to
- discard the selected card. The nondealer will then select a cut card, this
- is done in the same manner as the opening cut.
-
- The count is lead by the nondealer. The cards are selected and played
- in the same manner as discarding to the crib. The current count is displayed
- in the message window, at the screen center. If you can't play, or the
- computer has said "go" then press the [G] key or space bar to say "go".
-
- The hand is concluded with displaying and totaling the points in the
- hands. The program can be configured to automatically total all hands, or
- make the user total his or her own hand(s). The cards are then automatically
- shuffled and a new hand is dealt.
-
- The Configure Game screen allows the player to adjust a variety of
- settings. Setting such as: Speed of game, Computers skill level, Screen color,
- Peg colors, and Automatic hand totaling. Use the [cursor up] and [cursor
- down] keys to select the configuration item. Use the [cursor left] and
- [cursor right] keys to adjust the item's value. After adjusting the desired
- parameters, you can exit using one of the commands listed at the bottom of the
- screen.
-
-
- HOW TO PLAY:
-
- There are a few things you should keep in mind when playing cribbage, and
- they are as follows:
-
- * The ace is always low. (equal to one)
- * Face cards are counted as ten, all other cards equal
- their numeric value.
- * Runs do not have to be the same suit.
- * There are no wild cards.
-
- The game is started with a cut of the deck to determine who will deal the
- first hand. The person who cuts the lowest card deals first. Six cards are
- dealt in an alternating sequence to each player (you and the computer).
-
- Each player must select two of the cards to be discarded to the crib.
- The crib is like an extra hand whose points are given to the dealer. After
- both players have discarded to the crib, the remaining deck of cards is cut
- by the nondealer. The dealer turns up the top card of the lower portion of
- the deck and places it face up. The dealer gets two points for turning up a
- Jack. The cut card and the crib hand is set aside for use after the count.
-
- The next portion of play is commonly referred to as the count. The count
- is lead off by the nondealer, by taking a card from his hand and placing it
- face up on the table and announcing its numeric value. Then the other player
- places one of his cards face up, and announces its value plus the last value.
- This continues, alternating players lay a card and add its numeric value to
- the last value announced. Play continues until someone reaches 31, or until
- no cards can be played without exceeding 31, this is called a GO.
-
- Scores are made for:
- * 2 Points - PAIR
- * 6 Points - 3 OF A KIND
- * 12 Points - 4 OF A KIND
- * 2 Points - card played plus count equals 15 or 31
- * 1 Point - Last card played
- * Score # of cards - RUN any suit, any order (3 minimum)
-
- When a GO is reached, the opponent receives a point. The player who
- called GO then restarts the count again adding his card plus zero.
-
- Play of the hand is then concluded by showing the hands, first the
- nondealer, the dealer, and the dealers crib. The card that was cut earlier
- from the remaining cards, is used as a fifth card in scoring each hand.
- Scores are made same as above plus additional scores for:
-
- * 2 Points - FIFTEEN (any combination that adds up to 15)
- * 6 Points - DOUBLE RUN (J,Q,Q,K)
- * 9 Points - TRIPLE RUN (J,Q,Q,Q,K)
- * 8 Points - DOUBLE RUN OF FOUR(10,J,Q,Q,K)
- * 12 Points - QUADRUPLE RUN (J,J,Q,Q,K)
- * 4 Points - FLUSH (if cut card same suit then 5)
- (crib must have 5 same suit)
- * 1 Point - NOBS (holding jack of same suit as cut card)
-
- After all three hands have been shown and points totaled, it becomes the
- nondealers turn to deal. The dealer deals six cards to each player, and
- another hand is played.
-
- The game is won when someone scores 121 points.
-
-
- ABOUT SHAREWARE:
-
- Shareware distribution gives users a chance to try software before buying
- it. If you try a Shareware program and continue using it, you are expected to
- register. Registration really is a benefit.
-
- Shareware is a distribution method, not a type of software. You should
- find software that suits your needs and pocketbook, whether it's commercial or
- Shareware. The Shareware system makes fitting your needs easier, because you
- can try before you buy. And because the overhead is low, prices are low also.
-
-
- LICENSE AGREEMENT:
-
- Users of 3D-CRIBBAGE must accept this disclaimer of warranty:
- "3D-CRIBBAGE is supplied as is. The author disclaims all warranties, expressed
- or implied, including, without limitation, the warranties of merchantability
- and of fitness for any purpose. In no event shall the author be responsible
- for any costs or damages whatsoever due to errors in usage or your failure to
- read, understand, or follow instructions in the documentation."
-
- You are encouraged to pass a copy of 3D-CRIBBAGE along to your friends
- for evaluation. Please encourage them to register their copy if they find
- that they can use it.
-
- Thank You!
- Mark R. Juneau
- P.O. Box 1204
- Arvada, CO 80001
-
-